7. Approximating SSE operators¶
The goal ahead is to approximate and provide computable representations of:
- each candidate correspondence
; and
- the operator
.
7.1. Conceptual¶
Recall denotes a partition of
, so
. An upper hemicontinuous, compact- and
convex-valued correspondence
can be approximated by step-valued correspondences using the following procedures: Letting
the correspondence defined by gives an outer step-valued approximation
of
.
Similarly, letting
the correspondence defined by yields an inner step-valued approximation
of
.
7.2. Practical¶
Since the convex-valued approximations
and
are constant on each partition
element
, and there are
partition elements, these
approximations can be further approximated by constructing outer and inner
approximations for the sets
and
using convex polytopes.
Let
be the unit
-sphere where the norm
is given by
. Suppose we have finite sets of directional vectors:
and
.
Let
and
denote the corresponding polytope approximations, respectively, of
and
, where
and,
Let
and
denote the resulting correspondences. One would like the “true” correspondence
to be “sandwiched” by polytope “step-correspondences”
from the outside, and, by
from the inside. [2]
(1)
The last statement (1) is only true if the step-correspondence levels and
are defined, respectively, as the maximal and minimal levels over each domain partition element
, in each direction
or
. [1]
In the next section, we show how to construct these upper- and lower
bounding estimates and
by using
stochastic global optimization programs and also separable bilinear program
formulations, when
represents a candidate guess of the
symmetric sequential equilibrium payoff correspondence in our class of
games.
Footnotes
[1] | In the context of our game, where ![]() ![]() ![]() ![]() ![]() ![]() |
[2] | This idea of providing both upper- and lower-bounding estimates of a given correspondence was first proposed by [JYC2003] in the computation of repeated games. Our proposed method is a modification of [SY2000] who in turn extended [JYC2003] to the computation of value correspondences in dynamic games. Our contribution will be in the form of bilinear programming formulations as a practical and computable means of constructing these approximate correspondences. |